A team of professional coders build it but the community at large isn't part of its conception. It's costly to produce and as you can probably guess, that cost is passed on to the end user: the consumer. Open source software on the other hand is free. Free to download, free to install, free to use, free to modify, and free to share. Our definition of "the best" is the fastest and the biggest, but even that leaves the computer newbie confused. Here's a quick rundown of what the computer novice should do and why. 1. Buy a computer that includes basic peripherals. Every computer can be broken down into four major components: CPU unit, monitor, keyboard, and mouse. As computer consultants, it's our job and mission to make sure our clients are 100% satisfied when they walk out our offices. But our job is unnecessarily made harder when people don't take the time to learn about computer accessories and familiarize themselves with the limitations of store-bought computers. Another step requires teaching your children to never ever volunteer personal information. Under no circumstances, should children give their personal names, home addresses, phone numbers, or school information to anyone over the Internet regardless of the situation. In the even this information is required to enter a contest of some sort, be sure that you're the one who makes the decision to supply it and that you're the one who does it. This is a common occurrence when newer pieces of hardware require the programming of a newer operating system. Sure, one could upgrade the operating system to accommodate the demands of a new piece of hardware, but trouble starts when that new operating system requires new hardware in return. If we're not careful, we could end up replacing almost every hard and soft part of a computer that we own - all in an effort to upgrade! The product crosses all demographics and thanks to decreasing costs - it sees no economic boundaries as well. The Wikipedia encyclopedia claims that "Out of 1 billion camera phones to be shipped in 2008, Smartphones, the higher end of the market with full email support, will represent about 10% of the market or about 100 million units.
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